The simplicity of Wink with GUNS.
Not enough words and mostly lame quotes.
STRONG BUTT BAD
Overly interactive game that is missing the basics of the original pong and the style of pong of today's console generation.
You make no sense bud.
"missing the basics of the original pong"?? You're shitting me, right? You have to be retarded if you can't see that this is BASED OFF OF PONG; where the hell would you think I get the grounds of it?
And there is no pong on today's 'console generation'. The last Pong game that came out was like 7 years ago for the Playstation.
Next time know what you're talking about before writing a review or comment.
Fantastic game, man. I wonder what's next for Franks adventures...
This needs alot more sounds to be a truly great sound board. I recommend more effort in the graphics as well; try doubling the pencils thickness by two, smooth, and magnetized. You can also import Family Guy images into the movie then trace them. Seriously, I feel like I'm playing an 8-Bit video game, watching Charlie Brown, and watching an 80's public service announcement all at once when I see the Family Guy picks. You should also add random characters in miscellaneous. Ugh, and the way you make the buttons are cleary second rate. The sounds are also WAY too loud at times, than WAY too low at times. You could've done better...
*crashes, manican air bags pop out*
I'm a fucking serial killer, nigga. Love you teaching the kids that being a serial killer is the best path to take in life. Hell, you even made everyone in the movie South park kids.
Dern birds...or toaster...
Damn, those fucking flying bird things are almost impossible to hit. More anoying than challanging. I saw your work on IRA before, good work. I also like the "Test" effect you choose, it's fucking hilarious.
No problem. I'll tweak the baddies a hair more. I figured the test thing would make sure everyone knew this was only a demo. Thanks :)
This game is awesome, man. I'm amazed by the efoort you put into this, you even seemed to add some photoshop effects. Nice job bringing out some of the best things action script has to offer.
IRA, I would just like to say HOLY CRAP!!!!!!
Like I said on the forums...
This is a DEAD AWESOME game with an ORGINAL way to play Megaman games. Something Capcom hasn't gone off their butts and done in a while. First with bouncing Forte across the room, now locks to open. This is HARD, too. Something Capcom hasn't done for me since the early 90's. You never cease to amaze me...kinda makes me want to make a flash game. Damn, where'd I put that action script book?
I just wanna know how many programs/flash add-ons did you use for this? It's really smooth with a nice speed (See PRODJECT X with the speed that's slower than my grandma).
A FEW things wrong with it, though. It looks more like kids playing with fire works all over the building rather than it exploding and/or being attacked. Plus, I can't really get the feeling of seriousness with 8-bit sprites (Same with sprites that don't blend in with each other). Its kinda glitch-y and you should consider making your own custom music for extra cool-ness.
Oh, and the highscore board isn't working on Newgrounds.
Awesome game IRA, I give it 6 and half little K7's out of 7.
Yo K7. Actually I'll be happy if the highscores work fine at least in my own site XD
"Gravity Samus" or something?
It's a good game and all, except for the jumping speed. It felt like I was in Gravity Man's or Star Man's stage. I guess that's supposed to be the atmosphere there. I also kind of enjoyed the challenge of patterns, not robot masters tri-humping the crap out of you. I could take Samus down just by constantly shooting at her, like those crap give-away robot masters. Remember: "complex" patterns and defense, complex patterns and defense. No tri-humping. Ooo...unless it's some sort of Hanta...
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